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Considering the relics, Aion assumed that Ervan didn't participate in the last battle against Tenebres or something; he also couldn't remember seeing him in the tower, so he was curious to see what was going to happen to him.
After studying Ervan for a while, Aion noticed that there was something strange with him… Ervan wasn't that young, but he wasn't that old, either. Still, he sure looked weary.
Ervan, once vibrant and full of energy, now appeared weary and exhausted, bearing the visible signs of the toll his extensive use of time travel spells had taken on him. His once bright eyes now held a weariness, and lines of fatigue etched themselves upon his face.
The price Ervan had paid for tampering with the fabric of time was evident in his physical and mental state. Constantly manipulating the threads of chronology had disrupted the natural flow and rhythms of his own existence.
Despite his weariness, Ervan remained resolute in his purpose. He understood the risks and sacrifices that came with his abilities, and he was willing to bear them for the greater good. Though he yearned for respite and relief, he knew that his duty called him to continue on, even in his weakened state.
"He is barely hanging in there; he won't last for long… he probably will just send everyone back to their ages with his remaining energy and then…." Aion thought.
If those guys didn't manage to bring him to the tower, it was probably because Ervan's fate was a lot more complicated than just death. Aion wondered if the others had realized that, but it seemed that they were too focused on the mission to realize it. L
"It is time; let's get going," Malon declared.
Everyone nodded and then got up. It felt like Malon became the leader naturally since he was always fighting on the front lines. Still, at the same time, Ervan took a back seat because he didn't have that much vigor after using time magic so many times. He was a lot quieter than before.
The group entered the castle. The interior of the castle was an enigmatic and foreboding place, reflecting the grandeur and mystery of its dark origins. The moment one steps foot inside, they are met with a sense of unease and a palpable aura of power that permeates the air.
The castle's vast halls are adorned with intricate, gothic architecture, featuring towering archways, vaulted ceilings, and ornate details that speak of a bygone era. The stone walls, cold and weathered, seem to whisper secrets of forgotten times, while torches lining the corridors cast flickering shadows, lending an eerie atmosphere to the surroundings.
As one explores deeper into the castle, they encounter a labyrinthine maze of interconnected chambers, each harboring its own sense of mystery and peril. The hallways twist and turn, sometimes leading to dead ends, testing the resolve and patience of those who dare to venture further.
The group found themselves in the midst of a daunting and treacherous landscape, surrounded by a multitude of powerful and diverse monsters. Each creature seemed to embody a unique blend of strength, cunning, and otherworldly abilities, presenting a formidable challenge to the group's unity and skills.
Among the beasts that confronted them were towering giants, their massive forms exuding raw strength and resilience. These hulking adversaries wielded colossal weapons or possessed incredible natural weaponry capable of causing widespread destruction with each swing or strike.
Alongside the giants, agile and elusive creatures darted through the chaos, their lithe forms twisting and contorting with grace. These agile adversaries utilized their speed and flexibility to evade attacks and launch lightning-fast assaults, testing the group's reflexes and coordination.
From the shadows emerged stealthy predators endowed with heightened senses and deadly precision. Their razor-sharp claws or venomous fangs posed a constant threat, demanding unwavering vigilance from the group to avoid falling victim to their calculated strikes.
Follow on NovᴇlEnglish.nᴇtAmong the ranks of the monsters, spellcasters of various types unleashed devastating arcane forces. Some conjured swirling storms of elemental energy, while others wielded dark and forbidden magics that corrupted the very essence of their surroundings. These spellcasting adversaries posed a dual challenge, as the group had to contend with both their physical prowess and their unpredictable magical abilities.
In the midst of the chaos, monstrous creatures with supernatural abilities revealed themselves. Some emitted crippling auras that sapped the strength and willpower of those nearby. In contrast, others possessed the ability to regenerate their wounds or manipulate the very fabric of reality. These supernatural adversaries required the group to strategize and adapt, finding unconventional ways to overcome their seemingly insurmountable powers.
With each encounter, the group faced a new and formidable opponent, each with its own distinct set of strengths and weaknesses. It tested their individual abilities and forced them to work together as a cohesive unit, capitalizing on their unique skills and coordinating their attacks to exploit the monsters' vulnerabilities. Still, they all had the same powers as the creatures that they had faced before… so the group knew how to deal with them.
Sorcerer King Lv 01
Health: 12/12
Mana: 66/66
Stamina: 12/12
Strength: 01
Dexterity: 01
Magic: 01 + 12
Endurance: 01
Resistance: 01
Speed: 01
Status: 00
Arcane Staff Refinement Lv 01
Bonuses: + 12 Magic
Skills: Pyromancy 01
Passive: Elemental Mastery Lv 01,
Pyromancy: it grants you absolute control over fire, letting you shape it as you see fit.
Elemental Mastery: all elemental attacks gain a damage bonus of ten percent per level.
Spiritualist Lv 01
Health: 12/12
Mana: 66/66
Stamina: 12/12
Strength: 01
Dexterity: 01
Magic: 01 + 12
Endurance: 01
Resistance: 01
Speed: 01
Status: 00
Spiritualist Staff Refinement Lv 01
Bonuses: + 12 Magic
Skills: Spirit of the Wind Summoning 01
Passive: High Wind Mastery Lv 01,
Spirit of the Wind Summoning: it grants you absolute control over the wind by summoning the spirit that controls it.
Follow on Novᴇl-Onlinᴇ.cᴏmHigh Wind Mastery: all wind attacks cost ten percent less mana and cause ten percent more damage per level.
Healer King Lv 01
Health: 12/12
Mana: 66/66
Stamina: 12/12
Strength: 01
Dexterity: 01
Magic: 01 + 12
Endurance: 01
Resistance: 01
Speed: 01
Status: 00
Legendary Healer Staff Refinement Lv 01
Bonuses: + 06 Magic, + 06 Resistance
Skills: Quick Regeneration 01
Passive: Quick Mana Recovery Lv 01,
Quick Regeneration: a spell that, at the cost of fifty mana points, can let you heal the target by fifty health points per second for ten seconds
Quick Mana Recovery: passively increases your mana regeneration by fifty percent per level.
Aion was surprised to see everyone fighting that well. Their skills improved by leaps and bounds. They definitely looked like a party from a final fantasy game that was about to face a boss that had billions of HP.